COMPSCI 373 : Computer Graphics and Image Processing


2021 Semester One (1213) (15 POINTS)

Course Prescription

Basic geometric processes including transformations; viewing and projection; back projection and ray tracing. Graphics modelling concepts: primitives, surfaces, and scene graphs, lighting and shading, texture mapping, and curve and surface design. Graphics and image processing fundamentals: image definition and representation, perception and colour models, grey level and colour enhancement, neighbourhood operations and filtering. Use of the OpenGL graphics pipeline.

Course Overview

This course introduces the fundamentals of image processing and computer graphics, which are necessary for the analysis and processing of image data and for the reconstruction, modelling, animation and photo-realistic rendering of 3D scenery. You will learn about key computer graphics concepts including graphics primitives, lighting and shading, texture mapping, ray tracing, curve and surface representation. Furthermore, image processing fundamentals are presented such as image definition and representation, perception and colour models, grey level and colour enhancement, neighbourhood operations, filtering and image segmentation. Basic geometric processes for image analysis and scene formation will be discussed including geometric transformations, viewing and projection matrices, and digital geometry.

The course aims to balance both the theoretical (mathematical) underpinnings of computer graphics and image processing as well as the practical experience with writing code in the respective areas. Lab exercises based on Coderunner, as well as a programming assignment are components of the course, to give hands-on experience.

COMPSCI 373 delivers the necessary basic understanding of computer graphics and image processing methodology, which may lead on to projects or post graduate courses in visualization, virtual and augmented reality, or computer vision. These topics are exciting research areas, e.g.:
  • combined with machine learning and neural networks, image-based scene understanding has recently seen great success in applications like autonomous driving or medical image analysis
  • merging graphics and image processing, virtual and augmented reality allows us to experience and explore realistically generated 3D worlds or to overlay synthetically created information onto the real world
Furthermore, these topics are also areas where specialists are sought for by industry (e.g. gaming or robotics industry), both nationally as well as internationally.

Course Requirements

Prerequisite: COMPSCI 210, 230 Restriction: COMPSCI 771

Capabilities Developed in this Course

Capability 1: Disciplinary Knowledge and Practice
Capability 2: Critical Thinking
Capability 3: Solution Seeking
Capability 4: Communication and Engagement
Capability 5: Independence and Integrity
Graduate Profile: Bachelor of Science

Learning Outcomes

By the end of this course, students will be able to:
  1. Explain and apply basic computer graphics concepts and mathematical (geometric) principles for creating and rendering 3D content (Capability 1 and 3)
  2. Explain the OpenGL rendering pipeline and be able to write code for solving fundamental computer graphics problems using C++ and OpenGL (Capability 1)
  3. Demonstrate an understanding of of image representation and manipulate digital images and objects derived from them, and be able to write basic image processing routines in Python (Capability 1)
  4. Explain image filtering and basic image segmentation approaches (Capability 1)
  5. Understand and analyse simple computer graphics algorithms for generating and rendering 3D scenes for different application scenarios (Capability 2)
  6. Assess basic image processing methods regarding their suitability for composing specific task-oriented image processing (Capability 2)
  7. Apply geometric principles to solve spatial problems (Capability 3)
  8. Implement basic image processing methods regarding their suitability for composing specific task-oriented image processing (Capability 3)
  9. Engage and collaborate with fellow student and discuss course material and lab problems (e.g. via the moderated Piazza online forum) (Capability 4)
  10. Independently solve simple computer graphics and image processing problems and test, experiment, and apply learned concepts in novel ways (e.g. using the CodeRunner assignments and sandboxes) (Capability 5)


Assessment Type Percentage Classification
Practical 35% Individual Coursework
Mid Term Test 20% Individual Test
Final Test 45% Individual Test
Assessment Type Learning Outcome Addressed
1 2 3 4 5 6 7 8 9 10
Mid Term Test
Final Test
In order to achieve an overall pass, students must separately pass:
  • the practical part (Coderunner exercises and assignments), which requires 50% of the respective marks
  • the theoretical part (the combined invigilated tests), which requires 50% of the respective marks
Finally, students must also receive at least 50% of marks of the overall course.


The School of Computer Science Tuakana programme provides support for this course. See:

For more information and to find contact details for the Schoolo of Computer Science Tuākana coordinator, please see

Key Topics

  • Geometry
  • Graphics & OpenGL
  • Light and Illumination
  • Shading and Shadows
  • 3D Modelling and Transformations
  • Texture Mapping
  • Raytracing
  • Parametric Curves and Surfaces
  • Digital Images and Histograms
  • Intensity Transformations and Histogram Equalization
  • Filtering and Convolution
  • Edge Detection
  • Segmentation
  • Mathematical Morphology and Morphological Image Processing

Special Requirements

You are required to pass the assignments component of the course.

Workload Expectations

This course is a standard [15] point course and students are expected to spend 10 hours per week involved in each 15 point course that they are enrolled in.

For this course, you can expect [3] hours of lectures, a [1] hour tutorial, [2] hours of reading and thinking about the content and [4] hours of work on CodeRunner labs and/or test preparation per week.

Delivery Mode

Campus Experience

Attendance is expected at scheduled activities including tutorials to receive credit for components of the course.
Lectures will be available as recordings. Other learning activities including tutorials will be available as recordings.
Attendance on campus is required for the tests.
The activities for the course are scheduled as a standard weekly timetable.

Learning Resources

  • Weekly lectures with lecture slides and recordings published
  • Weekly tutorials with tutorial slides and recordings published
  • CodeRunner: Graded weekly labs; optional weekly labs; sandboxes for practicing, testing, and experimentation

Course books (recommended - available in the library):

Image Processing: 
  • G Gimel'farb, P. Delmas; Image Processing and Analysis: A Primer, World Scientific Europe, ISBN 978-1-78634-581-3, 2018.
Computer Graphics: 
  • F.S. Hill; Computer Graphics using OpenGL, Prentice Hall, preferably 3rd edition, but older editions are also fine.

Student Feedback

During the course Class Representatives in each class can take feedback to the staff responsible for the course and staff-student consultative committees.

At the end of the course students will be invited to give feedback on the course and teaching through a tool called SET or Qualtrics. The lecturers and course co-ordinators will consider all feedback.

Your feedback helps to improve the course and its delivery for all students.

Digital Resources

Course materials are made available in a learning and collaboration tool called Canvas which also includes reading lists and lecture recordings (where available).

Please remember that the recording of any class on a personal device requires the permission of the instructor.

Academic Integrity

The University of Auckland will not tolerate cheating, or assisting others to cheat, and views cheating in coursework as a serious academic offence. The work that a student submits for grading must be the student's own work, reflecting their learning. Where work from other sources is used, it must be properly acknowledged and referenced. This requirement also applies to sources on the internet. A student's assessed work may be reviewed against online source material using computerised detection mechanisms.


The content and delivery of content in this course are protected by copyright. Material belonging to others may have been used in this course and copied by and solely for the educational purposes of the University under license.

You may copy the course content for the purposes of private study or research, but you may not upload onto any third party site, make a further copy or sell, alter or further reproduce or distribute any part of the course content to another person.

Inclusive Learning

All students are asked to discuss any impairment related requirements privately, face to face and/or in written form with the course coordinator, lecturer or tutor.

Student Disability Services also provides support for students with a wide range of impairments, both visible and invisible, to succeed and excel at the University. For more information and contact details, please visit the Student Disability Services’ website

Special Circumstances

If your ability to complete assessed coursework is affected by illness or other personal circumstances outside of your control, contact a member of teaching staff as soon as possible before the assessment is due.

If your personal circumstances significantly affect your performance, or preparation, for an exam or eligible written test, refer to the University’s aegrotat or compassionate consideration page

This should be done as soon as possible and no later than seven days after the affected test or exam date.

Learning Continuity

In the event of an unexpected disruption we undertake to maintain the continuity and standard of teaching and learning in all your courses throughout the year. If there are unexpected disruptions the University has contingency plans to ensure that access to your course continues and your assessment is fair, and not compromised. Some adjustments may need to be made in emergencies. You will be kept fully informed by your course co-ordinator, and if disruption occurs you should refer to the University Website for information about how to proceed.

Level 1:  Delivered normally as specified in delivery mode.

Level 2: You will not be required to attend in person.  All teaching and assessment will have a remote option.  The following activities will also have an on campus / in person option: Lectures, tutorials.

Level 3 / 4: All teaching activities and assessments are delivered remotely.

Student Charter and Responsibilities

The Student Charter assumes and acknowledges that students are active participants in the learning process and that they have responsibilities to the institution and the international community of scholars. The University expects that students will act at all times in a way that demonstrates respect for the rights of other students and staff so that the learning environment is both safe and productive. For further information visit Student Charter


Elements of this outline may be subject to change. The latest information about the course will be available for enrolled students in Canvas.

In this course you may be asked to submit your coursework assessments digitally. The University reserves the right to conduct scheduled tests and examinations for this course online or through the use of computers or other electronic devices. Where tests or examinations are conducted online remote invigilation arrangements may be used. The final decision on the completion mode for a test or examination, and remote invigilation arrangements where applicable, will be advised to students at least 10 days prior to the scheduled date of the assessment, or in the case of an examination when the examination timetable is published.

Published on 21/12/2020 02:46 p.m.